click for portfolio

Piotr Dankowiakowski · Technical Artist

About

Story

    Education

      Courses & Certificates

      Labs

      Things you can actually click, and what is being built next. This is where new apps and mechanisms land.

      Shader Lab

      Nothing 3D on this site comes from a model file. The gears and this noise field are written as maths and built at load time — same philosophy as my Blender tools: build the system, expose the parameters, let the artist drive.

      That is the whole method. A generator takes a handful of numbers and returns geometry; every number is a control, and nothing downstream is baked. Change one and the surface is rebuilt from the equations rather than reloaded from disk, which is why there are no assets to ship and nothing to re-export when a value changes.

      Here that generator is domain-warped fBm displacing an icosphere, with the surface normal rebuilt from the displaced geometry rather than inherited from the sphere — so the ridges actually catch the light instead of looking painted on. Six parameters, no textures, no model file. Drag the sliders.

      // noise_field.parameters

      Skills

      Tiers, not percentages. Hover or tap any tool to see what I actually shipped with it.

      Let's build something procedural