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Classroom apps

I was hired to teach maths, physics and computer science, and ended up building the tooling — including these. They are the practice apps I actually used in lessons, from a five-year-old meeting a mouse for the first time up to older students learning where a file actually lives. They open and run; try them.

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Computer Skills Fun Park

kindergarten & year 1

Eleven small games teaching one input each: left click, right click, drag, scroll, the spacebar, typing, and the arrow keys. A child who cannot read yet can still finish a round, because every instruction is an emoji and a key cap.

Mouse Keyboard Ages 5–7
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File Adventure

older primary years

A simulated file explorer with graded exercises: make folders, sort files into them, navigate a path, and learn the difference between cut and copy by having to undo the consequences. Ends with a score the student downloads as a text file — which is itself the last lesson.

Files & folders Windows basics Graded
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Why these exist. The gap nobody plans for is that a lesson about spreadsheets assumes a child can already double-click, and a lesson about saving work assumes they know what a folder is. Both were written to be handed to a student with no explanation and no login — one file, opens in any browser, works offline on a school machine.